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Thread Statistics | Show CCP posts - 11 post(s) |

Rivr Luzade
Kenshin. DARKNESS.
2360
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Posted - 2016.03.09 14:18:04 -
[1] - Quote
Something to consider for Project Discovery: Make the sample pictures when you hover over one of the solutions open below the solution, not to the side. The solutions are aligned horizontally and when I hover over one of the solution hexagons, the magnified version obstructs other accessible solution hexagons further to the right/left in a given horizontal solution line. I need to move my mouse into an area where it does not hover over one of the solution hexagons in order to be able to access other hexagons. That's not great.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2361
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Posted - 2016.03.09 14:33:47 -
[2] - Quote
Rho1 wrote:Ship killed animation: so-so, too blinky for most people. The gong sound is bad though. Please add option to disable the gong. How to disable the Gong and all other useless sounds in the UI ... and potentially some useful ones as well, I cannot tell.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2363
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Posted - 2016.03.09 19:02:14 -
[3] - Quote
Another couple of things for Project Discovery:
The filling up motion of the experience bar is too slow. You can just skip it, but otherwise you sit there for a couple of seconds and watch that bar crawl upwards until all XP are applied. That should be faster, at least 50% faster. And the bar should be taller, not as narrow as it is. You can easily overlook it in my opinion.
You should be able to select the solution hexagon by clicking on the enlarge preview/explanation window. I find myself always clicking on the solution preview picture that meets the properties of the sample picture only to notice that that does not do anything and then I scramble the mouse to the hexagon but by then have moved over other hexagons that open other solution previews which in the end makes it a bit of a pain to get the right hexagon.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2371
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Posted - 2016.03.10 10:52:17 -
[4] - Quote
the shut down notification tooltip needs to be more specific. Sure, a look at the tiny watch or an external watch tells you, how long it is until 11:00/12:00, but a timer in the tool tip like there is in the standard notification window would be beneficial. The tooltip even provides more than enough space to incorporate that timer without problems.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2379
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Posted - 2016.03.22 14:58:20 -
[5] - Quote
Great, now the target lock item animation when they get destroyed is unnoticeable faster, but you still have not removed the main issue that makes it slower than the old animation: the blip (the tiny dot that one of your hipster devs probably got from an old tube TV set) at the end of the animation that lingers there for at least half a second. This blip is completely, utterly unnecessary and serves virtually no positive function except for clutter up the target lock area for at least half a second longer. That blip MUST go away!
Furthermore, the target destroy animation has 1 flash too many. It should lose one blink sot hat it gets shorter overall in addition to the removed blip.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2381
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Posted - 2016.03.22 19:35:36 -
[6] - Quote
CCP Darwin wrote:Quazided wrote:Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer... Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss. It's not just the length, it's the useless stuff that makes this target destroyed animation take longer than expected. What is the point of this blip at the end? Whose idea was that? It adds nothing to the game, it just looks fancy while at the same time making the UI less usable, appear random and cluttered. EVE is not an iPhone that needs this kind of useless eye candy, it needs a functional and unobtrusive UI. This kind of useless eyecandy makes fighting harder and is just another UI element added to the game that forces errors you cannot do anything about with piloting skills.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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